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In Episode 38 of the Nerdlab podcast, I had the honor to talk to Isaac Childres about the design process of Gloomhaven.
In our discussion, we focussed on the following questions:
- What games did influence the design of Gloomhaven?
- What was the design process of Gloomhaven like?
- How to playtest big epic games like Gloomhaven?
- How did Isaac design the multi-use cards and initiative?
- and many more…
The show was recorded right before Gloomhaven 2 (Frosthaven) was announced. We touched on some aspects of “Gloomhaven Expansions” like the design space Isaac wants to use for the expansions or what kind of lessons he learned from the base game.
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Music by Mathew Pablo
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