In Episode 33 of the Nerdlab podcast, I had a great discussion with R. Eric Reuss about the design process of Spirit Island and asymmetric games in general.

In our discussion, we focussed on the following questions:

  • How was the design process of Spirit Island?
  • What is asymmetry in board games?
  • What are the best asymmetric games?
  • What are the benefits of asymmetry in board games?
  • What are the costs of adding asymmetry to a game?
  • What aspects of a game can be asymmetrical?
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Important Links:
Eric Reuss on Twitter
Eric Reuss on BGG

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Sources:
Music by Mathew Pablo