078 – Point Scoring Mechanics

Today’s episode is about point-scoring mechanics. I went through different games like Sushi Go, Cat Lady, Point Salad or Go nuts for donuts. What do those games have in common? They all have some form of card distribution mechanic and a final scoring at the end. Since I am working on an insect-themed point-scoring game […]

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076 – The Interplay of Hidden and Visible Information in Magic’s new set Kaldheim

Join our playtest event on Sonday Feb. 2nd In today’s episode, I analyze the new keywords and mechanics of the Magic the Gathering set “Kaldheim”. Especially “Foretell” and “Boast” which are very different. One has a lot of clear visible information and asks a very precise and direct question to your opponent, while the other […]

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075 – How to Learn your Customer’s Language?

In today’s episode, I explain my method of learning the language of my target audience? In order to do so, I asked people over at Reddit about what they like about Dueling Strategy Card Games and identified their answers and especially the words and language they used. The goal is to later adopt their words, […]

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071 – 2020 in Review and Goals for 2021

Today I would like to talk a bit about the highlights and pitfalls of the past year to derive my new goals for 2021.  If you haven’t set your own goals for 2021, I recommend you listen to Episode 8 of the Nerdlab about Goalsetting. In this episode, I describe my 4 step approach to […]

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070 – License Agreements & Game Design Contracts

For many independent board game designers, licensing their game to a publisher is the best way to see their creation getting out there into the wild. But most aspiring designers and aspiring publishers alike do not have a lot of experience with licensing contracts. The terms can be confusing and many designers are afraid of […]

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