February 22, 2019 / by Marvin / Game Design, Podcast / 0 comments
In episode 16 of the Nerdlab, I am talking about how I approach an upcoming playtesting weekend. In particular, I am talking about Scattershot Testing, a method I use to test as many different mechanics as possible in a single playtesting session: Instead of hunting for the answers to the core problems of my game I want […]
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067 – How to lead a Playtest by asking the right Questions
September 3, 2020 / by Marvin / Game Design, Podcast / 0 comments
Get the free Playtesting Questionnaire Template Join the Nerdlab Discord to get access to Mastermind Groups and monthly playtesting events. Playtests are helpful in every game design phase, but most of the time you want to get very specific feedback as a game designer. This form of desired feedback can be different in each design […]
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059 – Iterate, Iterate, Iterate, Iterate, Iterate … Succeed
May 14, 2020 / by Marvin / Game Design, Podcast / 0 comments
Connect with the Nerdlab Community: Join the Nerdlab Discord Join the Nerdlab CommunityNerdlab Website Nerdlab Facebook PageNerdlab on TwitterNerdlab on Instagram Hello fellow adventurers and welcome to the Nerdlab – Where we transform our gaming passion into incredible game designs and learn how to nerd like a boss. My name is Marvin and I am an […]
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046 – A Walkthrough of Jamey Stegmaier’s proven Game Design Process
February 10, 2020 / by Marvin / Game Design, Interview / 0 comments
Register now for the Nerdlab Newsletter and receive my favorit resources for the 12 Tenets of Board Game Design defined by Stonemaier Games. Join the Nerdlab Newsletter Stonemaier Games:Stonemaier Games Website12 Tenets of Board Game Design by Stonemaier Games Connect with the Nerdlab Community:Nerdlab Website Nerdlab Facebook PageNerdlab on TwitterNerdlab on InstagramJoin the Nerdlab Discord […]
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016 – Preparing for Playtesting and Scattershot Testing
February 22, 2019 / by Marvin / Game Design, Podcast / 0 comments
In episode 16 of the Nerdlab, I am talking about how I approach an upcoming playtesting weekend. In particular, I am talking about Scattershot Testing, a method I use to test as many different mechanics as possible in a single playtesting session: Instead of hunting for the answers to the core problems of my game I want […]
Read more