043 – How to create a Design Skeleton in 7 Steps

Connect with the Nerdlab Community:Join the Nerdlab CommunityNerdlab Website Nerdlab Facebook PageNerdlab on TwitterNerdlab on InstagramJoin the Nerdlab Discord Hello fellow adventurers and welcome to the Nerdlab – Where we transform our gaming passion into incredible game designs and learn how to nerd like a boss. My name is Marvin and I am an ambitious game […]

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Nerdlab Card Award #1

Today I present to you the newest series of the Nerdlab. The Nerdlab Card Award. An award to express my admiration for extraordinarily well-developed gaming cards. Award Criteria For a card to be considered for the world-renowned Nerdlab Card Award, it must meet some of the following criteria. Originality:  The idea for the card is […]

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030 – Card Drafting Mechanic – Part 3

In Episode 30 of the Nerdlab podcast, I continue talking about card drafting. This week the goal is to finish the 3 part podcast series. I am super excited about today’s episode. The topic of card drafting as a method of simultaneous action selection is so huge that I could probably spend even 2 or […]

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023 – Resources and Restrictions

In Episode 23 of the Nerdlab podcast, we will tackle a challenge many game designers have to face when they create a game. Today I am going to take a look at resource mechanics. At their heart, resources are a way of restricting a player to do whatever they want. The main challenge for me […]

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021 – Level up – Character Progression in Card Games

In Episode 21 of the Nerdlab podcast, we will talk about level ups and progression systems in card games. We will talk about character progression by upgrading cards or adding new cards to a deck. We will talk about roguelikes, deck builders, deck construction games and adventure card games. All of these games have progression […]

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010 – Faction Design & Color Identity in Card Games

Hello fellow adventurers, In today’s podcast episode we’re dealing with a topic that made me ponder and sometimes even despair during the last week. It’s about dividing game elements into logically connected groups. In other words. How can I divide my cards into different factions or colors? I was wondering if my game even needs […]

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