003 – Building an Encounter System Part 2

In Episode 3 of the Nerdlab we will talk about the second building block of encounter and combat design. Last week we identified how to ask dramatic questions to our players by creating interesting conflicts and real decision points. This week we will talk about fireballs and crushing blows. In other words: how to design […]

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002 – Building an Encounter System Part 1

In Episode 2 of the Nerdlab you will learn the three fundamental pillars of encounter and combat systems. This episode is the first in a series of episodes that will deal with the topic of Encounter Systems. Today we will focus on how to ask your players the right questions in order to make the […]

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001 – Welcome to the Nerdlab

In Episode 1 of the Nerdlab, I will today present my vision for this podcast and introduce the game I am currently developing. In addition to that I will talk a little bit about the importance of having a clearly defined vision and why I think you should have one for your game as well. […]

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