November 28, 2018 / by Marvin / Game Design, Podcast / 0 comments
Hello fellow adventurers, in Episode 4 of the Nerdlab we will talk about the third and final building block of exceptional encounter design. In the first part of this 3 part series, we identified how to ask dramatic questions to our players by creating interesting conflicts and real decision points. In the second part we […]
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007 – Health Mechanics in Board and Card Games – Part 2
December 20, 2018 / by Marvin / Game Design, Podcast / 0 comments
Hello fellow adventurers, In Episode 7 of the Nerdlab, we will focus on health tracking in card games. This is the second part of a 2 part series on health mechanics. In the last episode, we analyzed the different aspects of health systems and formulated some questions you could ask yourself in order to find […]
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006 – Health Mechanics in Board and Card Games – Part 1
December 13, 2018 / by Marvin / Game Design, Podcast / 1 comment
Hello fellow adventurers, in Episode 6 of the Nerdlab, I will talk about health systems in board games and card games. This is the first part of a two-part series on health systems. My goal for the first episode is to analyze the different aspects of health systems and to provide you with a bunch […]
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005 – Emergent Narrative & Storytelling in Board Games
December 5, 2018 / by Marvin / Game Design, Podcast / 3 comments
Hello fellow adventurers and welcome to the Nerdlab – Where we transform our gaming passion into incredible game designs and learn how to nerd like a boss. In Episode 5 of the Nerdlab, we will talk about storytelling. What is a story and why do we want one for our games. Today you will learn […]
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004 – Building an Encounter System Part 3
November 28, 2018 / by Marvin / Game Design, Podcast / 0 comments
Hello fellow adventurers, in Episode 4 of the Nerdlab we will talk about the third and final building block of exceptional encounter design. In the first part of this 3 part series, we identified how to ask dramatic questions to our players by creating interesting conflicts and real decision points. In the second part we […]
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003 – Building an Encounter System Part 2
November 21, 2018 / by Marvin / Game Design, Podcast / 0 comments
In Episode 3 of the Nerdlab we will talk about the second building block of encounter and combat design. Last week we identified how to ask dramatic questions to our players by creating interesting conflicts and real decision points. This week we will talk about fireballs and crushing blows. In other words: how to design […]
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