012 – Co-Op Mechanics Part 2 – Fighting the Alpha Player Problem, Creating Team Decisions and Adding Tension

Hello fellow adventurers, In today’s episode, we are discussing co-op game mechanics that can be used to: Fight the alpha player problem Foster team decision situations Add tension to the game What are the main goals of co-op mechanics: One problem in co-op games is the so-called quarterbacking. What it means is that one player makes […]

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010 – Faction Design & Color Identity in Card Games

Hello fellow adventurers, In today’s podcast episode we’re dealing with a topic that made me ponder and sometimes even despair during the last week. It’s about dividing game elements into logically connected groups. In other words. How can I divide my cards into different factions or colors? I was wondering if my game even needs […]

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