September 15, 2019 / by Marvin / Game Design, Podcast / 0 comments
In Episode 28 of the Nerdlab podcast, I talk about my favorite game mechanic: Card Drafting. YOu’ll learn why I think this is the best mechanic of all time, how to overcome its design challenges and what kind of tactics you players can use during the draft. Follow the link to join the discord server […]
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028 – Card Drafting Mechanic Part 1
September 15, 2019 / by Marvin / Game Design, Podcast / 0 comments
In Episode 28 of the Nerdlab podcast, I talk about my favorite game mechanic: Card Drafting. YOu’ll learn why I think this is the best mechanic of all time, how to overcome its design challenges and what kind of tactics you players can use during the draft. Follow the link to join the discord server […]
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027 – Battlefield Options for Tactical Combat Card Games
September 8, 2019 / by Marvin / Game Design, Podcast / 2 comments
In Episode 27 of the Nerdlab podcast, I talk about different battlefield options to represent a tactical battle in a tabletop game by using cards. I discussed the differences between miniatures and cards and took a deeper look at some games of the genre to analyze the battlefield options that have been used in other […]
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026 – The Compound Effect – How to be Consistent as a Game Designer
September 1, 2019 / by Marvin / Game Design, Podcast / 0 comments
In Episode 26 of the Nerdlab podcast, I talk about consistency, why it is important for game designers and how to achieve it. If you listened to the show: This is how you join the discord server and become part of the Nerdlab Mastermind: Join the Nerdlab Discord Important Links: Join the Nerdlab CommunityJoin the […]
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025 – Synergies and Combos in Everdell with James Wilson
July 7, 2019 / by Marvin / Game Design, Interview, Podcast / 0 comments
In Episode 25 of the Nerdlab podcast, I chatted with James Wilson, the designer of Everdell. We talked about his journey and how he developed Everdell. In our discussion, we have put a special focus on the design of synergies and combos. What are synergies? How do they differ from combos? What is the best […]
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024 – Gambit and Designing RPGs for Kids with Chevas Balloun
June 2, 2019 / by Marvin / Game Design, Interview, Podcast / 3 comments
In Episode 24 of the Nerdlab podcast, I chatted with Chevas Balloun the designer of Gambit. Gambit is a Tabletop RPG without Pen and Paper and a lot of visualization that started when Chevas drew a dungeon-like Maze for his 5-year-old son and realized that he could play through the maze as a kind of […]
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023 – Resources and Restrictions
May 16, 2019 / by Marvin / Game Design, Podcast / 0 comments
In Episode 23 of the Nerdlab podcast, we will tackle a challenge many game designers have to face when they create a game. Today I am going to take a look at resource mechanics. At their heart, resources are a way of restricting a player to do whatever they want. The main challenge for me […]
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022 – The one thing you need to know as a Game Designer
April 30, 2019 / by Marvin / Game Design, Interview, Podcast / 3 comments
Get the companion PDF File for this episode in order to transform this incredible advice into actionable items for your own journey. In Episode 22 of the Nerdlab podcast, you will be listening to 14 of the greatest game designers of all times. All of them have answered one question:What is the one thing you […]
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021 – Level up – Character Progression in Card Games
April 12, 2019 / by Marvin / Game Design, Podcast / 3 comments
In Episode 21 of the Nerdlab podcast, we will talk about level ups and progression systems in card games. We will talk about character progression by upgrading cards or adding new cards to a deck. We will talk about roguelikes, deck builders, deck construction games and adventure card games. All of these games have progression […]
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019 – Artificial Intelligence in Board Games – Part 2
March 26, 2019 / by Marvin / Game Design, Game Review, Podcast / 0 comments
In episode 19 of the Nerdlab we will follow up on last weeks episode. So if you didn’t listen to episode 18 I strongly recommend listening to this episode first. Because I discussed a lot of basics about Artificial Intelligence. We talked about some design principles and different levels of AI in board games. Today […]
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018 – Artificial Intelligence in Board Games – Part 1
March 15, 2019 / by Marvin / Game Design, Podcast / 1 comment
In Episode 18 of the Nerdlab we will talk about AI which stands for artificial intelligence. AI is a form of intelligent agent that perceives its environment and takes actions that maximize its chance of successfully achieving a goal. While this is also a huge topic in computer science, we will only focus on AI […]
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