February 16, 2021 / by Marvin / Game Design, Podcast / 0 comments
Today’s episode is about point-scoring mechanics. I went through different games like Sushi Go, Cat Lady, Point Salad or Go nuts for donuts. What do those games have in common? They all have some form of card distribution mechanic and a final scoring at the end. Since I am working on an insect-themed point-scoring game […]
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079 – Preliminary Print and Play Kickstarter Campaigns
February 23, 2021 / by Marvin / Game Design, Podcast / 0 comments
Today’s episode will be a bit different from the other episodes. Usually, I interview experienced game designers or do a lot of research about a topic before I cover it here on the show. Today it’s more of a discussion I’d say. But since I’m alone today calling it a discussion is kind of weird […]
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078 – Point Scoring Mechanics
February 16, 2021 / by Marvin / Game Design, Podcast / 0 comments
Today’s episode is about point-scoring mechanics. I went through different games like Sushi Go, Cat Lady, Point Salad or Go nuts for donuts. What do those games have in common? They all have some form of card distribution mechanic and a final scoring at the end. Since I am working on an insect-themed point-scoring game […]
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077 – The Design of Radlands with Daniel Piechnick
February 8, 2021 / by Marvin / Game Design, Interview, Podcast / 0 comments
Please take a look at Radlands on Kickstarter. I honestly think the game looks amazing. And I don’t only mean the astonishing art, but also the gameplay and mechanics. I just backed it myself and am looking forward to adding it to my collection. (and no, I don’t get paid for saying that (unfortunately not […]
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076 – The Interplay of Hidden and Visible Information in Magic’s new set Kaldheim
February 1, 2021 / by Marvin / Game Design, Game Review, Podcast / 0 comments
Join our playtest event on Sonday Feb. 2nd In today’s episode, I analyze the new keywords and mechanics of the Magic the Gathering set “Kaldheim”. Especially “Foretell” and “Boast” which are very different. One has a lot of clear visible information and asks a very precise and direct question to your opponent, while the other […]
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075 – How to Learn your Customer’s Language?
January 26, 2021 / by Marvin / Game Design, Podcast / 0 comments
In today’s episode, I explain my method of learning the language of my target audience? In order to do so, I asked people over at Reddit about what they like about Dueling Strategy Card Games and identified their answers and especially the words and language they used. The goal is to later adopt their words, […]
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074 – Designing Heart of Cthulhu with Patrick Kelleher
January 18, 2021 / by Marvin / Game Design, Interview, Podcast / 0 comments
Important Links for this episode:Heart of Cthulhu on InstagramHeart of Cthulhu Video Today we have a fellow game designer in the Nerdlab. I can remember that I followed his Instagram profile a time ago because I was impressed by the art of the game. It is hard to explain on a podcast without any visual […]
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070 – License Agreements & Game Design Contracts
November 24, 2020 / by Marvin / Game Design, Podcast / 0 comments
For many independent board game designers, licensing their game to a publisher is the best way to see their creation getting out there into the wild. But most aspiring designers and aspiring publishers alike do not have a lot of experience with licensing contracts. The terms can be confusing and many designers are afraid of […]
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069 – Designing & Publishing D&D Content with Frank Tedeschi
November 7, 2020 / by Marvin / Game Design, Podcast / 0 comments
Connect with Frank Tedeschi:Deadbox GamesInstagram Account (<– check this out if you are a DM!) Adventurers Guild Admissions Office on the DM`s Guild Connect with the Nerdlab Community:Join the Nerdlab Discord Join the Nerdlab CommunityNerdlab Website Nerdlab Facebook PageNerdlab on TwitterNerdlab on InstagramNerdlab on Twitch Today we have a special guest in the Nerdlab. Our […]
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068 – Design Diary of Duelist, the first Nerdlab Co-Design with Christian Kudahl
September 16, 2020 / by Marvin / Game Design, Interview, Podcast / 1 comment
Join our upcoming Playtest Event on September 20th I have been asked several times which game design projects I am personally working on and I sometimes mention them here on the podcast, but today I would like to take the opportunity to present one of my projects in more detail. And since this is not […]
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067 – How to lead a Playtest by asking the right Questions
September 3, 2020 / by Marvin / Game Design, Podcast / 0 comments
Get the free Playtesting Questionnaire Template Join the Nerdlab Discord to get access to Mastermind Groups and monthly playtesting events. Playtests are helpful in every game design phase, but most of the time you want to get very specific feedback as a game designer. This form of desired feedback can be different in each design […]
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