021 – Level up – Character Progression in Card Games By Marvin|2021-01-09T21:40:52+00:00April 12th, 2019|Categories: Game Design, Podcast|Tags: Arkham Horror, Gloomhaven, Magic, Pathfinder, Podcast, Shadowrun Crossfire, Slay the Spire, Warhammer Quest| Read More 3
020 – Designing Adventure Card Games with Mike Selinker By Marvin|2021-01-09T21:41:56+00:00April 2nd, 2019|Categories: Interview, Podcast|Tags: Apocrypha, Game Design, Interview, Pathfinder, Podcast| Read More 4
019 – Artificial Intelligence in Board Games – Part 2 By Marvin|2021-01-09T21:42:58+00:00March 26th, 2019|Categories: Game Design, Game Review, Podcast| Read More 0
018 – Artificial Intelligence in Board Games – Part 1 By Marvin|2021-01-09T21:43:26+00:00March 15th, 2019|Categories: Game Design, Podcast|Tags: Artificial Intelligence, Game Design, Game Mechanic, Podcast| Read More 1
017 – Ending Games using Fatigue & Exhaustion Mechanics By Marvin|2021-01-09T21:44:12+00:00March 3rd, 2019|Categories: Game Design, Podcast|Tags: Game Mechanic, Podcast| Read More 0
016 – Preparing for Playtesting and Scattershot Testing By Marvin|2021-01-09T21:44:37+00:00February 22nd, 2019|Categories: Game Design, Podcast|Tags: Playtesting, Podcast| Read More 0
015 – Aeons End & The Early Design Phase with Kevin Riley By Marvin|2021-01-09T21:45:02+00:00February 14th, 2019|Categories: Game Design, Interview, Podcast|Tags: Aeons End, Co-Op, Game Design, Game Mechanic, Podcast, Turn Order| Read More 0
014 – Cardpocalypse and Legacy Elements in CCGs with Angelo Nikolaou By Marvin|2021-01-09T21:45:46+00:00February 8th, 2019|Categories: Game Design, Podcast|Tags: CCG, Interview, Legacy Mechanics, Podcast| Read More 3
013 – Turn Order and Initiative in Cooperative Card and Board Games By Marvin|2021-01-09T21:46:19+00:00February 1st, 2019|Categories: Game Design, Podcast|Tags: Co-Op, Game Mechanic, Podcast, Turn Order| Read More 0
012 – Co-Op Mechanics Part 2 – Fighting the Alpha Player Problem, Creating Team Decisions and Adding Tension By Marvin|2021-01-09T21:46:58+00:00January 25th, 2019|Categories: Game Design, Podcast|Tags: Co-Op, Game Mechanic| Read More 4