February 14, 2019 / by Marvin / Game Design, Interview, Podcast / 0 comments
In episode 15 of the Nerdlab, I have the honor to interview Kevin Riley designer of Aeons End, one of my favorite games. Kevin shares with us some incredible design principles that I’m definitely going to apply to my game design as well. And To be honest, I think every card game designer should follow these principles. […]
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016 – Preparing for Playtesting and Scattershot Testing
February 22, 2019 / by Marvin / Game Design, Podcast / 0 comments
In episode 16 of the Nerdlab, I am talking about how I approach an upcoming playtesting weekend. In particular, I am talking about Scattershot Testing, a method I use to test as many different mechanics as possible in a single playtesting session: Instead of hunting for the answers to the core problems of my game I want […]
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015 – Aeons End & The Early Design Phase with Kevin Riley
February 14, 2019 / by Marvin / Game Design, Interview, Podcast / 0 comments
In episode 15 of the Nerdlab, I have the honor to interview Kevin Riley designer of Aeons End, one of my favorite games. Kevin shares with us some incredible design principles that I’m definitely going to apply to my game design as well. And To be honest, I think every card game designer should follow these principles. […]
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014 – Cardpocalypse and Legacy Elements in CCGs with Angelo Nikolaou
February 8, 2019 / by Marvin / Game Design, Podcast / 3 comments
In episode 14 of the Nerdlab, I’m very proud to talk with Angelo Nikolaou about the game Cardpocalypse and the specific design process of a single player CCG. We also discussed a lot about legacy elements in games and why we think they make a game more interesting through personalization. Angelo has a lot of practical advice […]
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013 – Turn Order and Initiative in Cooperative Card and Board Games
February 1, 2019 / by Marvin / Game Design, Podcast / 0 comments
Hello fellow adventurers, In today’s episode, we are discussing Turn Order and Initiative in Cooperative Card and Board Games. My goal for this episode is to identify the different aspects of various turn order mechanics in order to enrich our game designer mindset. Hopefully, this will help all of us to create the best possible turn […]
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