December 20, 2018 / by Marvin / Game Design, Podcast / 0 comments
Hello fellow adventurers, In Episode 7 of the Nerdlab, we will focus on health tracking in card games. This is the second part of a 2 part series on health mechanics. In the last episode, we analyzed the different aspects of health systems and formulated some questions you could ask yourself in order to find […]
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008 – Goal Setting for Game Developers
December 28, 2018 / by Marvin / Game Design, Podcast / 0 comments
Hello fellow adventurers, The new year is approaching fast. We are going to use this weeks episode to talk a little bit about goal setting and why it is especially important for game developers. Topics: Goal Setting / Life Planning Why is goal setting is so important for game designers? How to set goals as […]
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007 – Health Mechanics in Board and Card Games – Part 2
December 20, 2018 / by Marvin / Game Design, Podcast / 0 comments
Hello fellow adventurers, In Episode 7 of the Nerdlab, we will focus on health tracking in card games. This is the second part of a 2 part series on health mechanics. In the last episode, we analyzed the different aspects of health systems and formulated some questions you could ask yourself in order to find […]
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006 – Health Mechanics in Board and Card Games – Part 1
December 13, 2018 / by Marvin / Game Design, Podcast / 1 comment
Hello fellow adventurers, in Episode 6 of the Nerdlab, I will talk about health systems in board games and card games. This is the first part of a two-part series on health systems. My goal for the first episode is to analyze the different aspects of health systems and to provide you with a bunch […]
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005 – Emergent Narrative & Storytelling in Board Games
December 5, 2018 / by Marvin / Game Design, Podcast / 1 comment
Hello fellow adventurers and welcome to the Nerdlab – Where we transform our gaming passion into incredible game designs and learn how to nerd like a boss. In Episode 5 of the Nerdlab, we will talk about storytelling. What is a story and why do we want one for our games. Today you will learn […]
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