073 – The Evolution of Deckbuilding with Andrew Parks, Designer of Core Worlds

Important Links for this episode:
Quixotic Games Website
Core Worlds on Facebook
Core Worlds Nemesis (on BGG)

Today I have the honor to talk to a very experienced and very successful game designer. I don’t think I know anyone else who has worked with so many super exciting IPs . This includes brands such as Harry Potter, The Hunger Games, Dungeons and Dragons, Marvel, Star Trek and X-Men. But he doesn’t just work with IPs in, let’s call them, ” existing universes”. No, he also thinks up his own game worlds. And that’s also something we want to talk about today. The differences between working with an IP and starting from scratch. 

His own creations include games like Dungeon Alliance and Core Worlds. Core Worlds in particular is a game I’d like to learn a bit more about today. Please join me in welcoming Andrew Parks, designer of Core Worlds.

Some Topics of this Episode:

  • The differences of working with an IP or not
  • The evolution of Deck Building Games in the last 10 years
  • Game Design Process of Core Worlds
  • How to add a Solo Mode for your game

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