024 – Gambit and Designing RPGs for Kids with Chevas Balloun

In Episode 24 of the Nerdlab podcast, I chatted with Chevas Balloun the designer of Gambit. Gambit is a Tabletop RPG without Pen and Paper and a lot of visualization that started when Chevas drew a dungeon-like Maze for his 5-year-old son and realized that he could play through the maze as a kind of super-simplified RPG. We talked about his journey and how he developed Gambit from this experience. After the show, I also tried to play the very first maze Chevaz drew with my own 5-year-old daughter. And the result was absolutely amazing. I talk about that session at the end of the show.  In addition, we also talked about the challenge of designing a game that is fun for both. Parents and children.

Important Links:

Gambit Website
The Maze Blog Post
Original Reddit Post
Designing for Children Paper

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Music by Mathew Pablo



  • […] In the interview, Marvin leads a great discussion that covers everything from how gambit started, the unique characteristics of Gambit, and what it’s like designing games for kids. Click here to listen to the episode […]

  • Hello Marvin,

    Please share with Chevas the following KS link, it is called “Fantasy World Creator”:


    Where Gambit and FWC differ … is that FWC was designed solely for representation purposes and it intended to work with ANY “RPG System”. Gambit is in itself an “RPG System” which tackles the various challenges that occur when it comes handling all the RPG-elements without the use of pen and paper.

    So a bit of difference between the two (2) products. Never-the-less there is some “overlap” in what both products are trying to achieve (namely the whole visualization and physical mapping of an adventure or RPG campaign).

    Anyhow I just wanted to share the link and contribute to the conversation.


    Aka QuestCCG
    Game Designer of “TradeWorlds”
    BGDF Moderator — Publisher List

  • Kristopher, thanks for sharing this Kickstarter project. If anything, it validates some things I am doing—there is market demand for these kinds of things.

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